Age, Biography and Wiki

Toshihiro Nagoshi was born on 17 June, 1965 in Shimonoseki, Yamaguchi, Japan, is a Game producer, designer, director, member of the board of directors. Discover Toshihiro Nagoshi's Biography, Age, Height, Physical Stats, Dating/Affairs, Family and career updates. Learn How rich is He in this year and how He spends money? Also learn how He earned most of networth at the age of 58 years old?

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Occupation Game producer, designer, director, member of the board of directors
Age 58 years old
Zodiac Sign Gemini
Born 17 June, 1965
Birthday 17 June
Birthplace Shimonoseki, Yamaguchi, Japan
Nationality Japan

We recommend you to check the complete list of Famous People born on 17 June. He is a member of famous with the age 58 years old group.

Toshihiro Nagoshi Height, Weight & Measurements

At 58 years old, Toshihiro Nagoshi height not available right now. We will update Toshihiro Nagoshi's Height, weight, Body Measurements, Eye Color, Hair Color, Shoe & Dress size soon as possible.

Physical Status
Height Not Available
Weight Not Available
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Dating & Relationship status

He is currently single. He is not dating anyone. We don't have much information about He's past relationship and any previous engaged. According to our Database, He has no children.

Family
Parents Not Available
Wife Not Available
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Children Not Available

Toshihiro Nagoshi Net Worth

His net worth has been growing significantly in 2022-2023. So, how much is Toshihiro Nagoshi worth at the age of 58 years old? Toshihiro Nagoshi’s income source is mostly from being a successful . He is from Japan. We have estimated Toshihiro Nagoshi's net worth , money, salary, income, and assets.

Net Worth in 2023 $1 Million - $5 Million
Salary in 2023 Under Review
Net Worth in 2022 Pending
Salary in 2022 Under Review
House Not Available
Cars Not Available
Source of Income

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Timeline

2019

In 2019, at a conference for the game Yakuza: Like a Dragon in Akihabara, Nagoshi revealed that he had had heart surgery three weeks prior and was attending the conference against his doctor's advice.

2012

In February 2012 it was announced that Nagoshi would be promoted to the role of chief creative officer at Sega of Japan, as well as being appointed to the company's board of directors. He took up these positions on April 1, 2012. In October 2013, once Sega Sammy purchased the bankrupt Index Corporation under the shell corporation, Sega Dream Corporation, Nagoshi was appointed as a member of the board of directors for the reformed Atlus.

2009

Nagoshi launched his Yakuza franchise. The first title cost $21 million to produce and the first PlayStation 3 entry, Ryū ga Gotoku Kenzan! was more expensive, with Nagoshi stating that it was his biggest production since he started working on consumer games. By 2009, New Entertainment diminished, and Nagoshi became the R&D Creative Officer of Sega of Japan's Consumer Division.

2003

In 2003, major changes took place at Sega, consolidating much of their studios. Nagoshi was appointed to the group of the company's officers. In 2005, he was in charge of the New Entertainment Division at Sega, which housed both his prior team, with the addition of staff that worked on Jet Set Radio, Panzer Dragoon Orta and GunValkyrie, that already produced the Ollie King arcade release at Amusement Vision.

2000

In 2000, Sega separated its in-house R&D departments from the main company and established them in nine semi-autonomous subsidiaries, with each getting an elected president as a studio head. Toshihiro Nagoshi became head of Amusement Vision, where he further contributed to Sega's arcade line-up with Planet Harriers, SpikeOut sequels and spin-offs. For Dreamcast he remade his very first game, Daytona USA as Daytona USA 2001. As Sega became a third-party, he moved out of arcade development. Amusement Vision became most known for its work on the Nintendo GameCube, with the first two Super Monkey Ball titles in 2001 and 2002, and F-Zero GX in 2003, Nagoshi made in conjunction with Shigeru Miyamoto. During the time of development of F-Zero GX, Nagoshi wrote a regular column in Edge, which was titled "AV Out" in reference to both Amusement Vision's initials, which was the name of his development division, and the consumer electronics term "A/V".

1996

Nagoshi graduated from Tokyo Zokei University with a degree in movie production and joined Sega shortly thereafter, working for the second arcade department (AM2) at Sega under Yu Suzuki as a CG designer. His first title was Virtua Racing as a chief designer. Afterwards he created his own racing game, Daytona USA, where he was producer, director and chief designer. He created more arcade racing games with Scud Race in 1996 and Daytona USA 2 in 1998. By 1998, Nagoshi had his own arcade department, where he worked on SpikeOut. He was also very integral into making Shenmue come to life. Although the credits only tell us he was a supervisor; he has revealed the development story. He was called by the CEO at the time to get the game finished, and as a result, he had to serve as producer and director on the final months of development. He recognized that as one of the turning points in his career.

1965

Toshihiro Nagoshi (Japanese: 名越 稔洋 , Hepburn: Nagoshi Toshihiro, born June 17, 1965) is a Japanese video game producer and designer. He is the chief creative officer for Sega and a member of the board of directors for Atlus (formerly Sega Dream Corporation). He joined Sega in 1989.