Age, Biography and Wiki

Tim Sweeney (Timothy Dean Sweeney) was born on 1970 in Potomac, Maryland, U.S., is an American games developer. Discover Tim Sweeney's Biography, Age, Height, Physical Stats, Dating/Affairs, Family and career updates. Learn How rich is He in this year and how He spends money? Also learn how He earned most of networth at the age of 53 years old?

Popular As Timothy Dean Sweeney
Occupation Video game programmer and developer, businessman
Age 53 years old
Zodiac Sign N/A
Born , 1970
Birthday
Birthplace Potomac, Maryland, U.S.
Nationality United States

We recommend you to check the complete list of Famous People born on . He is a member of famous with the age 53 years old group.

Tim Sweeney Height, Weight & Measurements

At 53 years old, Tim Sweeney height not available right now. We will update Tim Sweeney's Height, weight, Body Measurements, Eye Color, Hair Color, Shoe & Dress size soon as possible.

Physical Status
Height Not Available
Weight Not Available
Body Measurements Not Available
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Dating & Relationship status

He is currently single. He is not dating anyone. We don't have much information about He's past relationship and any previous engaged. According to our Database, He has no children.

Family
Parents Not Available
Wife Not Available
Sibling Not Available
Children Not Available

Tim Sweeney Net Worth

His net worth has been growing significantly in 2022-2023. So, how much is Tim Sweeney worth at the age of 53 years old? Tim Sweeney’s income source is mostly from being a successful . He is from United States. We have estimated Tim Sweeney's net worth , money, salary, income, and assets.

Net Worth in 2023 $1 Million - $5 Million
Salary in 2023 Under Review
Net Worth in 2022 Pending
Salary in 2022 Under Review
House Not Available
Cars Not Available
Source of Income

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Timeline

2020

According to Forbes, as of May 2020, he has a net worth of $4.5 billion. However, Bloomberg estimates his wealth at $9.7 billion.

2019

In 2019, he was named Person of the Year by British video game industry trade magazine MCV. He was also a finalist in The News & Observer's Tar Heel of the Year award.

2017

Sweeney received the Lifetime Achievement Award at the 17th Game Developers Choice Awards.

2012

In February 2012, Sweeney was inducted into the Academy of Interactive Arts & Sciences (AIAS) Hall of Fame for changing "the face of gaming with the advent of the Unreal Engine and the commitment of Epic, as a studio, to bring both consumer and industry-facing technology to new heights."

2008

Since the real estate collapse in 2008, Sweeney has used his fortune to purchase large tracts of land in North Carolina, with the intention of preserving biodiversity. As of December 2019, he has salvaged 50,000 acres of forest land in the state, including the Box Creek Wilderness, a 7,000-acre natural area that contains more than 130 rare and threatened plants and wildlife species. Sweeney, who had paid $15 million for Box Creek Wilderness, donated the conservation easement to the U.S. Fish and Wildlife Service, after winning a condemnation lawsuit filed by a power company who planned to build a transmission line through the land.

2007

Wired magazine awarded him a Rave Award in 2007 for his work on Unreal Engine 3, the technology behind the blockbuster Gears of War.

1992

Following ZZT, Sweeney started working on his next title, Jill of the Jungle, but found that he lacked the skills to complete this alone. He formed a team of four people to complete the game by mid-1992. For continued development, Sweeney sought out a business partner for Epic MegaGames, eventually coming to Mark Rein, who had just been let go from id Software. Rein helped with growing and managing the company; due to the company's growth, Sweeney did not end up getting his degree, short by one credit. Sweeney would later work on the Unreal Engine, used in the 1998 first-person shooter Unreal and multiple other video games. With the success of Unreal, the company relocated to North Carolina in 1999, and changed its name to Epic Games.

1989

Sweeney attended the University of Maryland starting around 1989, where he studied mechanical engineering, though he was still fascinated by computers. Around this time, his father, who worked for the Defense Mapping Agency, gave him an IBM Personal Computer/AT. Sweeney established a consulting business, Potomac Computer Systems, out of his parents' home to offer help with computers, but it never took off and he shelved the company. Later, Sweeney had the idea of creating games that could be sold, programming them at night or over weekends outside college work. This first required him to create a text editor based on the PASCAL language to be able to program the game, which led to the idea of making a game out of the text editor itself. This became the basis of ZZT. He let college friends and those around his neighborhood to try it and give feedback, and was aware it was something he could sell to other computer users. To distribute the game, Sweeney looked to the shareware model, and wrote to Scott Miller of Apogee Software, Ltd., a leading shareware producer at the time, for ideas on how to distribute ZZT. He revitalized Potomac Computer Systems for selling ZZT, fulfilling mail orders with help of his father. ZZT sold well enough, a few copies each day that came to about US$100 per day, that Sweeney decided to make developing games his career. Recognizing he needed a better name for a video game company, he renamed Potomac Computer Systems to Epic MegaGames.

1970

Timothy Dean Sweeney (born 1970) is an American video game programmer, billionaire businessman and conservationist, known as the founder and CEO of Epic Games, and the creator of the Unreal Engine, a game development platform.

Sweeney was raised in Potomac, Maryland, the youngest of three brothers. At a young age, he had become interested in tinkering with mechanical and electrical devices, and stated he had taken apart a lawnmower as early as 5 or 6, and later built his own go-kart. He became interested in arcade games when they began to become popular in the late 1970s, knowing that like the mechanics devices he took apart and repaired, there were those that had programmed the games in the machines. Though the family got an Atari 2600, Sweeney was not as interested in the games for that, outside of Adventure, and later said he had not played many video games in his life and very few to completion.