Age, Biography and Wiki

Ken Silverman was born on 1 November, 1975 in Mount Kisco, New York, United States, is a Game programmer. Discover Ken Silverman's Biography, Age, Height, Physical Stats, Dating/Affairs, Family and career updates. Learn How rich is He in this year and how He spends money? Also learn how He earned most of networth at the age of 48 years old?

Popular As N/A
Occupation Game programmer
Age 48 years old
Zodiac Sign Scorpio
Born 1 November, 1975
Birthday 1 November
Birthplace Mount Kisco, New York, U.S.
Nationality United States

We recommend you to check the complete list of Famous People born on 1 November. He is a member of famous with the age 48 years old group.

Ken Silverman Height, Weight & Measurements

At 48 years old, Ken Silverman height not available right now. We will update Ken Silverman's Height, weight, Body Measurements, Eye Color, Hair Color, Shoe & Dress size soon as possible.

Physical Status
Height Not Available
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Dating & Relationship status

He is currently single. He is not dating anyone. We don't have much information about He's past relationship and any previous engaged. According to our Database, He has no children.

Family
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Wife Not Available
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Ken Silverman Net Worth

His net worth has been growing significantly in 2022-2023. So, how much is Ken Silverman worth at the age of 48 years old? Ken Silverman’s income source is mostly from being a successful . He is from United States. We have estimated Ken Silverman's net worth , money, salary, income, and assets.

Net Worth in 2023 $1 Million - $5 Million
Salary in 2023 Under Review
Net Worth in 2022 Pending
Salary in 2022 Under Review
House Not Available
Cars Not Available
Source of Income

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Timeline

2013

In early 2013, Silverman joined Voxon Photonics as Chief Computer Scientist. His role is primarily that of programming the volumetric graphics engine for the Voxiebox, a swept surface volumetric display being described by Voxon as "the world's first holographic arcade game system". The Voxiebox is capable of generating points of light within a volume of space, and in doing so enables the creation of 3D multiplayer gaming experiences that can be viewed from any angle without special glasses.

2006

Other creations by Silverman include the ZIP file archiver KZIP, the EVALDRAW programming environment and the PNG file-size optimizer PNGOUT. In 2006, a GUI-driven version of PNGOUT known as PNGOUTWin was released by Ardfry Imaging, a small company Silverman co-founded in 2005.

2000

The Build engine is a first-person shooter engine created by Ken Silverman for 3D Realms from 1993–1996. The engine was used in a number of popular games of the era, and its source code was released on June 20, 2000. Shortly after the Duke Nukem 3D source code was released in 2003, Silverman added the Polymost renderer to the Build engine. From 2006 to 2011 he prototyped a successor to the engine, titled Build2. He released his drafts for the engine on March 7, 2018.

In 2000, Silverman started work on Voxlap, a voxel-driven graphics engine. In addition to the engine, a Voxlap-powered tech demo was produced in cooperation with Tom Dobrowolski. Since 2003, development on the engine has been fairly static - the source code to the engine was released by Silverman in 2005, allowing commercial derivatives with permission. Ace of Spades, a 2011 online multiplayer shooter, was developed from the Voxlap engine.

1993

Once considered the primary rival of John Carmack (later succeeded by Tim Sweeney), Silverman started work on the Build engine sometime before his first semester at Brown University in 1993, under a contract with Apogee Software. In the wake of Duke Nukem 3D and other Build engine games, Silverman left the commercial game industry.

Ken's Labyrinth is a first-person shooter video game coded by Silverman. It was originally released in 1993 as shareware by Epic MegaGames. The source code to the project and even older versions can now be found on Silverman's website.

1975

Ken Silverman (born November 1, 1975) is an American game programmer, best known for writing the Build engine used in Duke Nukem 3D, Shadow Warrior, Blood, and more than a dozen other games in the mid- to late-1990s.