Age, Biography and Wiki

David Fox (game designer) was born on 30 December, 1950, is a Game designer. Discover David Fox (game designer)'s Biography, Age, Height, Physical Stats, Dating/Affairs, Family and career updates. Learn How rich is He in this year and how He spends money? Also learn how He earned most of networth at the age of 73 years old?

Popular As N/A
Occupation Game designer and programmer
Age 73 years old
Zodiac Sign Capricorn
Born 30 December, 1950
Birthday 30 December
Birthplace N/A
Nationality

We recommend you to check the complete list of Famous People born on 30 December. He is a member of famous Game designer with the age 73 years old group.

David Fox (game designer) Height, Weight & Measurements

At 73 years old, David Fox (game designer) height not available right now. We will update David Fox (game designer)'s Height, weight, Body Measurements, Eye Color, Hair Color, Shoe & Dress size soon as possible.

Physical Status
Height Not Available
Weight Not Available
Body Measurements Not Available
Eye Color Not Available
Hair Color Not Available

Who Is David Fox (game designer)'s Wife?

His wife is Annie Fox

Family
Parents Not Available
Wife Annie Fox
Sibling Not Available
Children Not Available

David Fox (game designer) Net Worth

His net worth has been growing significantly in 2022-2023. So, how much is David Fox (game designer) worth at the age of 73 years old? David Fox (game designer)’s income source is mostly from being a successful Game designer. He is from . We have estimated David Fox (game designer)'s net worth , money, salary, income, and assets.

Net Worth in 2023 $1 Million - $5 Million
Salary in 2023 Under Review
Net Worth in 2022 Pending
Salary in 2022 Under Review
House Not Available
Cars Not Available
Source of Income Game designer

David Fox (game designer) Social Network

Instagram
Linkedin
Twitter
Facebook
Wikipedia
Imdb

Timeline

2022

In 2022, Fox was the lead gameplay programmer on Return to Monkey Island, the sixth installment of the Monkey Island franchise.

2017

Fox, along with Ron Gilbert and Gary Winnick, was involved in the programming, scripting and writing of the adventure game Thimbleweed Park, which was released in March 2017.

2005

From 2005 to 2011, he was the Director of Production for NewsTrust, a citizen news rating service aiming to bring together experienced journalists and volunteer reviewers.

2004

In the run-up to the 2004 Democratic primaries, Fox was active on Howard Dean's Media Team (responsible for Switch2Dean.com) and built a blog for Simon & Schuster on Dean's book, Winning Back America.

2001

In 2001, he returned to immersive gaming at Xulu Entertainment, producing their motion simulator project. He produced and designed a prototype of an educational game for Learning Friends under a grant from the William and Flora Hewlett Foundation.

1996

After leaving LucasArts, Fox was a Senior Game Designer at Rocket Science Games, then worked as a freelance consultant on several games. In 1996, he joined LiveWorld Inc./Talk City, an Internet community provider, as their Director of Kids and Entertainment Programming. During his four years at the company, he produced The InSite, a website for teen empowerment, and then became the Director of New Content.

1977

Fox is based in the San Francisco Bay Area. At age eleven, he made his first 8 mm cartoon using stacks of discarded Flintstones cels he found in the trash bins behind Hanna-Barbera. He studied engineering at UCLA and Humanistic Psychology at Sonoma State University, where he received his bachelor's degree. Fox and his wife Annie co-founded Marin Computer Center in 1977 - the world's first public-access microcomputer center. He co-authored the books Computer Animation Primer, Armchair BASIC, and Pascal Primer.

1950

David Fox (born 30 December 1950, in Los Angeles) is an American multimedia producer who designed and programmed numerous early LucasArts games. He and his wife, Annie Fox, now work on educational software, web design, emotional intelligence content, online communities, emerging technologies, and writing books for children and teens.